Echoes is a 3D urban exploration game in which the player explores abandoned buildings and documents their history before it is lost to time. I work on Echoes as an animator and level designer at Inkwell Studio. Echoes is currently a work in progress and more will be shown here once further progress has been made.
Substance 3D Materials
I have made several materials in the Adobe Substance suite of software. Pictured is a wooden flooring material I made for my Environment Design class.
Umbrella
Umbrella is a map I made for the game Counter-Strike: Global Offensive. It started life as a sketch I made in class and over time it became my proudest accomplishment in Source Engine Mapping.
Forgotten Halls
Forgotten Halls is a map I made in one week as a personal challenge and experiment. The map was designed to try out unorthodox layout choices and as an artistic experiment with a surreal setting. Forgotten Halls specifically is inspired by Brutalist construction.
Acropolis
Acropolis was the my first ever published map for Counter-Strike: Global Offensive. This simplistic map was my first serious foray into game development and I feel like I learned a lot from this first attempt.